215 lines
5.4 KiB
Go
215 lines
5.4 KiB
Go
package utils
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import (
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"bytes"
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"encoding/base64"
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"fmt"
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"golang.org/x/image/bmp"
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"golang.org/x/image/tiff"
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"image"
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"image/color"
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"image/draw"
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"image/jpeg"
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"image/png"
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"math"
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)
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func BuffToImage(in []byte) image.Image {
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buff := bytes.NewBuffer(in)
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m, _, _ := image.Decode(buff)
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return m
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}
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// Clip 图片裁剪
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func Clip(buff *bytes.Buffer, wi, hi int, equalProportion bool) (out image.Image, imageType string, err error) {
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//buff := bytes.NewBuffer(in)
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m, imgType, err := image.Decode(buff)
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if err != nil {
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return nil, "", err
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}
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if equalProportion {
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w := m.Bounds().Max.X
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h := m.Bounds().Max.Y
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if w > 0 && h > 0 && wi > 0 && hi > 0 {
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wi, hi = fixSize(w, h, wi, hi)
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}
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}
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switch imgType {
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case "jpeg", "jpg":
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rgbImg := m.(*image.YCbCr)
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return rgbImg.SubImage(image.Rect(0, 0, wi, hi)), imgType, nil
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case "bmp":
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img := m.(*image.RGBA)
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if equalProportion {
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}
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return img.SubImage(image.Rect(0, 0, wi, hi)).(*image.RGBA), imageType, nil
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case "png":
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switch m.(type) {
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case *image.NRGBA:
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img := m.(*image.NRGBA)
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subImg := img.SubImage(image.Rect(0, 0, wi, hi)).(*image.NRGBA)
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return subImg, imageType, nil
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case *image.RGBA:
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img := m.(*image.RGBA)
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subImg := img.SubImage(image.Rect(0, 0, wi, hi)).(*image.RGBA)
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return subImg, imageType, nil
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}
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case "gif":
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img := m.(*image.Paletted)
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subImg := img.SubImage(image.Rect(0, 0, wi, hi)).(*image.Paletted)
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return subImg, imageType, nil
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}
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return nil, "", fmt.Errorf("未知的图片格式")
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}
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func fixSize(img1W, img2H, wi, hi int) (new1W, new2W int) {
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var ( //为了方便计算,将图片的宽转为 float64
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imgWidth, imgHeight = float64(img1W), float64(img2H)
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ratio float64
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)
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if imgWidth >= imgHeight {
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ratio = imgWidth / float64(wi)
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return int(imgWidth * ratio), int(imgHeight * ratio)
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}
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ratio = imgHeight / float64(hi)
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return int(imgWidth * ratio), int(imgHeight * ratio)
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}
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func Gray(buff *bytes.Buffer) (out image.Image, err error) {
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m, _, _ := image.Decode(buff)
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bounds := m.Bounds()
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dx := bounds.Dx()
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dy := bounds.Dy()
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newRgba := image.NewRGBA(bounds)
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for i := 0; i < dx; i++ {
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for j := 0; j < dy; j++ {
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colorRgb := m.At(i, j)
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_, g, _, a := colorRgb.RGBA()
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gUint8 := uint8(g >> 8)
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aUint8 := uint8(a >> 8)
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newRgba.SetRGBA(i, j, color.RGBA{R: gUint8, G: gUint8, B: gUint8, A: aUint8})
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}
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}
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r := image.Rect(0, 0, dx, dy)
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return newRgba.SubImage(r), nil
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}
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func Rotate90(buff *bytes.Buffer) image.Image {
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m, _, _ := image.Decode(buff)
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rotate90 := image.NewRGBA(image.Rect(0, 0, m.Bounds().Dy(), m.Bounds().Dx()))
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// 矩阵旋转
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for x := m.Bounds().Min.Y; x < m.Bounds().Max.Y; x++ {
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for y := m.Bounds().Max.X - 1; y >= m.Bounds().Min.X; y-- {
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// 设置像素点
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rotate90.Set(m.Bounds().Max.Y-x, y, m.At(y, x))
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}
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}
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return rotate90
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}
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// Rotate180 旋转180度
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func Rotate180(buff *bytes.Buffer) image.Image {
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m, _, _ := image.Decode(buff)
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rotate180 := image.NewRGBA(image.Rect(0, 0, m.Bounds().Dx(), m.Bounds().Dy()))
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// 矩阵旋转
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for x := m.Bounds().Min.X; x < m.Bounds().Max.X; x++ {
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for y := m.Bounds().Min.Y; y < m.Bounds().Max.Y; y++ {
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// 设置像素点
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rotate180.Set(m.Bounds().Max.X-x, m.Bounds().Max.Y-y, m.At(x, y))
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}
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}
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return rotate180
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}
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// Rotate270 旋转270度
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func Rotate270(buff *bytes.Buffer) image.Image {
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m, _, _ := image.Decode(buff)
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rotate270 := image.NewRGBA(image.Rect(0, 0, m.Bounds().Dy(), m.Bounds().Dx()))
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// 矩阵旋转
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for x := m.Bounds().Min.Y; x < m.Bounds().Max.Y; x++ {
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for y := m.Bounds().Max.X - 1; y >= m.Bounds().Min.X; y-- {
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// 设置像素点
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rotate270.Set(x, m.Bounds().Max.X-y, m.At(y, x))
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}
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}
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return rotate270
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}
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func ImageToBase64(img image.Image, imgType string) string {
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buff := ImageToBuff(img, imgType)
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return base64.StdEncoding.EncodeToString(buff.Bytes())
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}
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func ImageToBuff(img image.Image, imgType string) *bytes.Buffer {
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buff := bytes.NewBuffer(nil)
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switch imgType {
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case "bmp":
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imgType = "bmp"
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_ = bmp.Encode(buff, img)
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case "png":
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imgType = "png"
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_ = png.Encode(buff, img)
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case "tiff":
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imgType = "tiff"
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_ = tiff.Encode(buff, img, nil)
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default:
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imgType = "jpeg"
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_ = jpeg.Encode(buff, img, &jpeg.Options{
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Quality: 100,
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})
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}
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return buff
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}
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func SplitImage(buff *bytes.Buffer, w, h int) []image.Image {
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img, _, _ := image.Decode(buff)
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list := make([]image.Image, 0)
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newWidth := int(math.Ceil(float64(img.Bounds().Dx()) / float64(w)))
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newHeight := int(math.Ceil(float64(img.Bounds().Dy()) / float64(h)))
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rect := image.Rect(0, 0, newWidth*w, newHeight*h)
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newImage := image.NewRGBA(rect)
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draw.Draw(newImage, img.Bounds(), img, newImage.Bounds().Min, draw.Over)
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sp := splitPattern(newImage, w, h)
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spLen := len(sp)
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var (
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square image.Rectangle
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)
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for i := 0; i < spLen; i++ {
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square = image.Rect(sp[i][0], sp[i][1], sp[i][2], sp[i][3])
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imgPart := img.(interface {
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SubImage(r image.Rectangle) image.Image
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}).SubImage(square)
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list = append(list, imgPart)
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}
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return list
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}
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func splitPattern(img image.Image, w, h int) [][]int {
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ret := make([][]int, 0)
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vOffSet := width(img) / w
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hOffSet := height(img) / h
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for r := 0; r < hOffSet; r++ {
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for c := 0; c < vOffSet; c++ {
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//行偏移,仅应用在x
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x1 := w * c
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y1 := h * r
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x2 := w * (c + 1)
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y2 := (r + 1) * h
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el := []int{x1, y1, x2, y2}
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ret = append(ret, el)
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}
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}
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return ret
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}
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func width(i image.Image) int {
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return i.Bounds().Max.X - i.Bounds().Min.X
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}
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func height(i image.Image) int {
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return i.Bounds().Max.Y - i.Bounds().Min.Y
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}
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