package utils import ( "bytes" "encoding/base64" "golang.org/x/image/bmp" "golang.org/x/image/tiff" "image" "image/color" "image/jpeg" "image/png" ) func BuffToImage(in []byte) image.Image { buff := bytes.NewBuffer(in) m, _, _ := image.Decode(buff) return m } // Clip 图片裁剪 func Clip(in []byte, wi, hi int, equalProportion bool) (out image.Image, imageType string, err error) { buff := bytes.NewBuffer(in) m, imgType, _ := image.Decode(buff) rgbImg := m.(*image.YCbCr) if equalProportion { w := m.Bounds().Max.X h := m.Bounds().Max.Y if w > 0 && h > 0 && wi > 0 && hi > 0 { wi, hi = fixSize(w, h, wi, hi) } } return rgbImg.SubImage(image.Rect(0, 0, wi, hi)), imgType, nil } func fixSize(img1W, img2H, wi, hi int) (new1W, new2W int) { var ( //为了方便计算,将图片的宽转为 float64 imgWidth, imgHeight = float64(img1W), float64(img2H) ratio float64 ) if imgWidth >= imgHeight { ratio = imgWidth / float64(wi) return int(imgWidth * ratio), int(imgHeight * ratio) } ratio = imgHeight / float64(hi) return int(imgWidth * ratio), int(imgHeight * ratio) } func Gray(in []byte) (out image.Image, err error) { m := BuffToImage(in) bounds := m.Bounds() dx := bounds.Dx() dy := bounds.Dy() newRgba := image.NewRGBA(bounds) for i := 0; i < dx; i++ { for j := 0; j < dy; j++ { colorRgb := m.At(i, j) _, g, _, a := colorRgb.RGBA() gUint8 := uint8(g >> 8) aUint8 := uint8(a >> 8) newRgba.SetRGBA(i, j, color.RGBA{R: gUint8, G: gUint8, B: gUint8, A: aUint8}) } } r := image.Rect(0, 0, dx, dy) return newRgba.SubImage(r), nil } func Rotate90(in []byte) image.Image { m := BuffToImage(in) rotate90 := image.NewRGBA(image.Rect(0, 0, m.Bounds().Dy(), m.Bounds().Dx())) // 矩阵旋转 for x := m.Bounds().Min.Y; x < m.Bounds().Max.Y; x++ { for y := m.Bounds().Max.X - 1; y >= m.Bounds().Min.X; y-- { // 设置像素点 rotate90.Set(m.Bounds().Max.Y-x, y, m.At(y, x)) } } return rotate90 } // Rotate180 旋转180度 func Rotate180(in []byte) image.Image { m := BuffToImage(in) rotate180 := image.NewRGBA(image.Rect(0, 0, m.Bounds().Dx(), m.Bounds().Dy())) // 矩阵旋转 for x := m.Bounds().Min.X; x < m.Bounds().Max.X; x++ { for y := m.Bounds().Min.Y; y < m.Bounds().Max.Y; y++ { // 设置像素点 rotate180.Set(m.Bounds().Max.X-x, m.Bounds().Max.Y-y, m.At(x, y)) } } return rotate180 } // Rotate270 旋转270度 func Rotate270(in []byte) image.Image { m := BuffToImage(in) rotate270 := image.NewRGBA(image.Rect(0, 0, m.Bounds().Dy(), m.Bounds().Dx())) // 矩阵旋转 for x := m.Bounds().Min.Y; x < m.Bounds().Max.Y; x++ { for y := m.Bounds().Max.X - 1; y >= m.Bounds().Min.X; y-- { // 设置像素点 rotate270.Set(x, m.Bounds().Max.X-y, m.At(y, x)) } } return rotate270 } func ImageToBase64(img image.Image, imgType string) string { buff := ImageToBuff(img, imgType) return base64.StdEncoding.EncodeToString(buff.Bytes()) } func ImageToBuff(img image.Image, imgType string) *bytes.Buffer { buff := bytes.NewBuffer(nil) switch imgType { case "bmp": imgType = "bmp" _ = bmp.Encode(buff, img) case "png": imgType = "png" _ = png.Encode(buff, img) case "tiff": imgType = "tiff" _ = tiff.Encode(buff, img, nil) default: imgType = "jpeg" _ = jpeg.Encode(buff, img, nil) } return buff }