hpds_control_center/internal/balance/hash.go

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package balance
import (
"errors"
"fmt"
"hash/crc32"
"hpds_control_center/model"
"sort"
"strconv"
"sync"
)
// Hash 1 单调性(唯一) 2平衡性 (数据 目标元素均衡) 3分散性(散列)
type Hash func(data []byte) uint32
type UInt32Slice []uint32
func (s UInt32Slice) Len() int {
return len(s)
}
func (s UInt32Slice) Less(i, j int) bool {
return s[i] < s[j]
}
func (s UInt32Slice) Swap(i, j int) {
s[i], s[j] = s[j], s[i]
}
type ConsistentHashBalance struct {
mux sync.RWMutex
hash Hash
replicas int //复制因子
keys UInt32Slice //已排序的节点hash切片
hashMap map[uint32]*model.NodeLastStateItem //节点哈希和key的map, 键是hash值值是节点key
}
func NewConsistentHashBalance(replicas int, fn Hash) *ConsistentHashBalance {
m := &ConsistentHashBalance{
replicas: replicas,
hash: fn,
hashMap: make(map[uint32]*model.NodeLastStateItem),
}
if m.hash == nil {
//最多32位保证是一个2^32-1环
m.hash = crc32.ChecksumIEEE
}
return m
}
func (c *ConsistentHashBalance) IsEmpty() bool {
return len(c.keys) == 0
}
// Add 方法用来添加缓存节点参数为节点key比如使用IP
func (c *ConsistentHashBalance) Add(params model.NodeLastStateItem) error {
c.mux.Lock()
defer c.mux.Unlock()
// 结合复制因子计算所有虚拟节点的hash值并存入m.keys中同时在m.hashMap中保存哈希值和key的映射
for i := 0; i < c.replicas; i++ {
hash := c.hash([]byte(strconv.Itoa(i) + fmt.Sprintf("%d", params.NodeId)))
c.keys = append(c.keys, hash)
c.hashMap[hash] = &params
}
// 对所有虚拟节点的哈希值进行排序,方便之后进行二分查找
sort.Sort(c.keys)
return nil
}
// Get 方法根据给定的对象获取最靠近它的那个节点
func (c *ConsistentHashBalance) Get(key int64) (*model.NodeLastStateItem, error) {
if c.IsEmpty() {
return nil, errors.New("node is empty")
}
hash := c.hash([]byte(fmt.Sprintf("%d", key)))
// 通过二分查找获取最优节点,第一个"服务器hash"值大于"数据hash"值的就是最优"服务器节点"
idx := sort.Search(len(c.keys), func(i int) bool { return c.keys[i] >= hash })
// 如果查找结果 大于 服务器节点哈希数组的最大索引,表示此时该对象哈希值位于最后一个节点之后,那么放入第一个节点中
if idx == len(c.keys) {
idx = 0
}
c.mux.RLock()
defer c.mux.RUnlock()
return c.hashMap[c.keys[idx]], nil
}