network/auth/auth.go

90 lines
2.0 KiB
Go

package auth
import "strings"
var (
auths = make(map[string]Authentication)
)
// Authentication for Network server
type Authentication interface {
// Init authentication initialize arguments
Init(args ...string)
// Authenticate authentication client's credential
Authenticate(payload string) bool
// Name authentication name
Name() string
}
// Register register authentication
func Register(authentication Authentication) {
auths[authentication.Name()] = authentication
}
// GetAuth get authentication by name
func GetAuth(name string) (Authentication, bool) {
auth, ok := auths[name]
return auth, ok
}
// Credential client credential
type Credential struct {
name string
payload string
}
// NewCredential create client credential
func NewCredential(payload string) *Credential {
idx := strings.Index(payload, ":")
if idx != -1 {
authName := payload[:idx]
idx++
authPayload := payload[idx:]
return &Credential{
name: authName,
payload: authPayload,
}
}
return &Credential{name: "none"}
}
// Payload client credential payload
func (c *Credential) Payload() string {
return c.payload
}
// Name client credential name
func (c *Credential) Name() string {
return c.name
}
// Object is the object to be authenticated,
// The Object usually be pass to `Authenticate` function to be authed.
type Object interface {
// AuthName returns the auth name, the name will be used to find the auth way.
AuthName() string
// AuthPayload returns the auth payload be passed to `auth.Authenticate`.
AuthPayload() string
}
// Authenticate finds an authentication way in `auths` and authenticates the Object.
//
// If `auths` is nil or empty, It returns true, It think that authentication is not required.
func Authenticate(auths map[string]Authentication, obj Object) bool {
if auths == nil || len(auths) <= 0 {
return true
}
if obj == nil {
return false
}
auth, ok := auths[obj.AuthName()]
if !ok {
return false
}
return auth.Authenticate(obj.AuthPayload())
}